using UnityEngine;

namespace CinemaDirector
{
	public abstract class ActorTrack : TimelineTrack
	{
		public Transform Actor
		{
			get
			{
				ActorTrackGroup component = base.transform.parent.GetComponent<ActorTrackGroup>();
				if (component == null)
				{
					return null;
				}
				return component.Actor;
			}
		}
	}
}
